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TV_RP.QLE
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1997-09-04
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8KB
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177 lines
// QOOLE
// Brushes: 8
// Entities: 0
// Objects: 13
{ // Brush 0
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) sand 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000137 500.0 0.0 ) sand 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) sand 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000141 500.0 0.0 ) ( -32.0 0.0 500.0 ) sand 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sand 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) sand 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) sand 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000137 500.0 0.0 ) sand 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) sand 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000141 500.0 0.0 ) ( -32.0 0.0 500.0 ) sand 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sand 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) sand 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) sky6 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000137 500.0 0.0 ) sky6 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) sky6 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000141 500.0 0.0 ) ( -32.0 0.0 500.0 ) sky6 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sky6 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) sky6 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) sand 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000137 500.0 0.0 ) sand 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) sand 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000141 500.0 0.0 ) ( -32.0 0.0 500.0 ) sand 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sand 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) sand 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) sand 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000137 500.0 0.0 ) sand 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) sand 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000141 500.0 0.0 ) ( -32.0 0.0 500.0 ) sand 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sand 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) sand 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) wood1_7 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000137 500.0 0.0 ) wood1_7 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) wood1_7 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000141 500.0 0.0 ) ( -32.0 0.0 500.0 ) wood1_7 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) wood1_7 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) wood1_7 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 64.000023 ) metal1_6 0 0 0 1.00 1.00
( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000141 500.0 0.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -31.999956 0.0 ) metal1_6 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000141 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 0.0 -64.0 ) ( 500.0 0.0 -64.000023 ) ( 0.0 500.0 -64.0 ) metal1_6 0 0 0 1.00 1.00
( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( -308.553375 353.553375 0.0 ) metal1_6 0 0 0 1.00 1.00
( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( 398.553375 353.553375 0.0 ) metal1_6 0 0 0 1.00 1.00
( -45.0 0.0 0.0 ) ( -398.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( -45.0 0.0 0.0 ) ( 308.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 64.000023 ) metal1_6 0 0 0 1.00 1.00
( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000141 500.0 0.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -31.999956 0.0 ) metal1_6 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000141 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 0.0 -64.0 ) ( 500.0 0.0 -64.000023 ) ( 0.0 500.0 -64.0 ) metal1_6 0 0 0 1.00 1.00
( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( -308.553375 353.553375 0.0 ) metal1_6 0 0 0 1.00 1.00
( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( 398.553375 353.553375 0.0 ) metal1_6 0 0 0 1.00 1.00
( -45.0 0.0 0.0 ) ( -398.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( -45.0 0.0 0.0 ) ( 308.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
} // Brush 7
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2
} // Object 0
{ // Object 1 : Cube
Position: (-31.366026, -17.0, -49.758327)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.0625, 0.0625, 0.25)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 3, 4
} // Object 2
{ // Object 3 : Cube
Position: (24.633974, -17.0, -49.758331)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.0625, 0.0625, 0.25)
Brush: 1
} // Object 3
{ // Object 4 :
Position: (0.000002, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 5, 6
} // Object 4
{ // Object 5 : Cube
Position: (-3.366028, -19.0, -15.758327)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.6875, 0.0625, 0.625)
Brush: 2
} // Object 5
{ // Object 6 :
Position: (0.000002, 0.999998, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 7, 8
} // Object 6
{ // Object 7 : Cube
Position: (24.63397, 18.000002, -49.758327)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.0625, 0.0625, 0.25)
Brush: 3
} // Object 7
{ // Object 8 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 9, 10, 11, 12
} // Object 8
{ // Object 9 : Cube
Position: (-31.36603, 18.000002, -49.758327)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.0625, 0.0625, 0.25)
Brush: 4
} // Object 9
{ // Object 10 : Cube
Position: (-3.36603, 0.000002, -15.758327)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.9375, 0.625, 0.8125)
Brush: 5
} // Object 10
{ // Object 11 : Rect Prism (8 sided)
Position: (-7.36603, 0.000002, 34.241673)
Orientation (rad): (0.0, 0.0, -0.5236)
Scale: (0.0625, 0.0625, 0.406249)
Brush: 6
} // Object 11
{ // Object 12 : Rect Prism (8 sided)
Position: (18.63397, 0.000002, 34.241673)
Orientation (rad): (0.0, 0.0, 0.523599)
Scale: (0.0625, 0.0625, 0.40625)
Brush: 7
} // Object 12